miércoles, 30 de julio de 2014

    
TASK 2:


KNOW
WANT TO KNOW
LEARNED
TEORÍA DEL APRENDIZAJE
-¿Qué es el colectivismo?


-¿Qué intención tiene la teoría?










-¿Quién fue el creador de la teoría?
El conectivismo es una teoría del aprendizaje para la era digital.

 El Conectivismo intenta proporcionar una comprensión de cómo los alumnos y las organizaciones aprenden.
Moneda (precisa, conocimiento actualizado) es la intención de todo el aprendizaje conectivista.

 La inventó George Siemens



Connectivism is a learning theory for the digital age. Learning has changed over the last several decades. The theories of behaviourism, cognitivism, and constructivism provide an effect view of learning in many environments. They fall short, however, when learning moves into informal, networked, technology-enabled arena. Some principles of connectivism:

The integration of cognition and emotions in meaning-making is important. Thinking and emotions influence each other. A theory of learning that only considers one dimension excludes a large part of how learning happens.
Learning has an end goal - namely the increased ability to "do something". This increased competence might be in a practical sense (i.e. developing the ability to use a new software tool or learning how to skate) or in the ability to function more effectively in a knowledge era (self-awareness, personal information management, etc.). The "whole of learning" is not only gaining skill and understanding - actuation is a needed element. Principles of motivation and rapid decision making often determine whether or not a learner will actuate known principles.
Learning is a process of connecting specialized nodes or information sources. A learner can exponentially improve their own learning by plugging into an existing network.
Learning may reside in non-human appliances. Learning (in the sense that something is known, but not necessarily actuated) can rest in a community, a network, or a database.
The capacity to know more is more critical that what is currently known. Knowing where to find information is more important than knowing information.
Nurturing and maintaining connections is needed to facilitate learning. Connection making provides far greater returns on effort than simply seeking to understand a single concept.
Learning and knowledge rest in diversity of opinions.
Learning happens in many different ways. Courses, email, communities, conversations, web search, email lists, reading blogs, etc. Courses are not the primary conduit for learning.
Different approaches and personal skills are needed to learn effectively in today's society. For example, the ability to see connections between fields, ideas, and concepts is a core skill.
Organizational and personal learning are integrated tasks. Personal knowledge is comprised of a network, which feeds into organizations and institutions, which in turn feed back into the network and continue to provide learning for the individual. Connectivism attempts to provide an understanding of how both learners and organizations learn.
Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning.
Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate impacting the decision.

Learning is a knowledge creation process...not only knowledge consumption. Learning tools and design methodologies should seek to capitalize on this trait of learning.

 http://www.connectivism.ca/about.html



COMPARACIÓN CON EL TEXTO ORIGINAL DE CONECTIVISMO:

A.      What is connectivism?
B.      How is it different from other learning theories?
C.      What is it based on?

No se puede comparar porque se trabajó con el mismo texto.
TASK 1:

TEMA: IMPORTANCIA DEL JUEGO EN LOS NIÑOS.



KNOW
WANT TO KNOW
LEARNED
¿QUÉ SABEMOS DEL TEMA?

SABEMOS QUE EL JUEGO DURANTE LA INFANCIA ES IMPORTANTE PARA EL DESARROLLO SOCIAL Y COGNITIVO, INTEGRACIÓN, MOTRICIDAD, PLACER, ENTRE OTRAS.

¿QUÉ QUEREMOS SABER DEL TEMA?

-OTROS MOTIVOS POR LO QUE ES IMPORTANTE.
- CAUSAS Y CONSECUENCIAS DE NO QUERER JUGAR EN  ETAPA INFANTIL.
-¿CÓMO AFECTA AL DESARROLLO EL NO JUGAR?.
-¿CUÁLES SON LOS BENEFICIOS DEL JUEGO?.






fhttp://faculty.spokanefalls.edu/InetShare/AutoWebs/kimt/The%20Importance%20of%20Play.pdf

The Importance of Play: Why Children Need to Play
Bodrova, Elena; Leong, Deborah J.
Early Childhood Today, v20 n1 p6-7 Sep 2005
In this article, the authors discuss the important role of dramatic ("pretend") play in early childhood with increasing emphasis at school on developing academic skills in children at younger and younger ages. Play is especially beneficial to children's learning when it reaches a certain degree of sophistication. In other words, "unproductive" play happens not only when children fight and argue when "mommy" keeps performing the same routines with her "baby" day after day with no change. By contrast, play that has a potential for fostering many areas of young children's social and cognitive development has the following characteristics: Children create a pretend scenario by negotiating and talking with peers, and they use props in a symbolic way. Children create specific roles--and rules--for pretend behavior and they adopt multiple themes and multiple roles. Early childhood classrooms provide a unique setting to foster the kind of dramatic play that will lead to cognitive and social maturity. There are other children to play with, a setting that can be organized to encourage imaginative play, and adults who can encourage the play, guiding children to play effectively with each other. Indeed, this is the cornerstone for all learning.